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///////////////////////////////////////////////////////////////// |
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// |
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// Copyright (C) 2005 Affymetrix, Inc. |
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// |
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// This library is free software; you can redistribute it and/or modify |
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// it under the terms of the GNU Lesser General Public License as published |
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// by the Free Software Foundation; either version 2.1 of the License, |
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// or (at your option) any later version. |
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// |
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// This library is distributed in the hope that it will be useful, but |
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// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License |
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// for more details. |
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// |
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// You should have received a copy of the GNU Lesser General Public License |
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// along with this library; if not, write to the Free Software Foundation, Inc., |
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// 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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// |
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///////////////////////////////////////////////////////////////// |
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package affymetrix.calvin.data; |
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|
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/** This class stores a zone's background value */ |
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public class CHPBackgroundZone { |
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|
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/** Creates a new instance of CHPBackgroundZone */ |
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public CHPBackgroundZone() { |
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clear(); |
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} |
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|
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/** Creates a new instance of CHPBackgroundZone */ |
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public CHPBackgroundZone(float x, float y, float bg, float smooth) { |
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centerX = x; |
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centerY = y; |
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background = bg; |
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smoothFactor = smooth; |
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} |
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|
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/** Creates a new instance of CHPBackgroundZone */ |
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public CHPBackgroundZone(CHPBackgroundZone zn) { |
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centerX = zn.getCenterX(); |
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centerY = zn.getCenterY(); |
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background = zn.getBackground(); |
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smoothFactor = zn.getSmoothFactor(); |
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} |
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|
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/** The X coordinate of the center of the zone. */ |
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private float centerX; |
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|
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/** The Y coordinate of the center of the zone. */ |
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private float centerY; |
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|
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/** The zone's background value */ |
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private float background; |
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|
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/** The smoothing factor used to calculate the zone backgrounds */ |
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private float smoothFactor; |
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|
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public void clear() { |
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centerX = 0.0f; |
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centerY = 0.0f; |
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background = 0.0f; |
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smoothFactor = 0.0f; |
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} |
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|
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public float getCenterX() { return centerX; } |
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|
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public float getCenterY() { return centerY; } |
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|
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public float getBackground() { return background; } |
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|
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public float getSmoothFactor() { return smoothFactor; } |
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|
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public void setCenterX(float p) { centerX = p; } |
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|
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public void setCenterY(float p) { centerY = p; } |
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|
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public void setBackground(float p) { background = p; } |
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public void setSmoothFactor(float p) { smoothFactor = p; } |
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} |